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There’s arguably more meat there, sure, but it’s just as rancid. It’s quite telling that the choice to continue after a death is automatically set to ‘No’.īut hey! The Experiment is just an inconsequential throwaway mode to keep those single player plebs happy, right? Surely the 3v3 online mode is where the real meat of the game lies? Well… kind of. Enemies continually respawn, weapon ammo is arbitrarily limited during certain rounds, player deaths often feel cheap, and just when it seems that it can’t possibly get less appealing, it starts asking players to survive multiple rounds of the same nonsense with no checkpoints in between. With such heady thrills as ‘shoot zombies to collect their DNA’ or ‘stand on one spot for ages for whatever reason’, it comes off like a gaggle of minigames scraped together to flesh things out just a smidge for solo players. The tasks during this single player are, naturally, mind-numbingly repetitive. They can kill quickly, and shooting them off is weirdly imprecise. The birds are airborne bastards, swooping down out of thin air to peck at the eyes of Umbrella agents wearing protective, presumably armored masks. The balance of the game is completely out of whack, with enemies often spawning directly behind players or zooming up to them from out of nowhere and annihilating them before it’s possible to react. Unfortunately, that’s where the praise ends.
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This mode actually shines some light on the one thing that Umbrella Corps gets half right-the guns feel pretty decent, and zombies react in a satisfying manner when shot.
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The premise is that players take control of a nameless Umbrella operative thrust into life-or-death scenarios against the undead. Then comes The Experiment, a singleplayer offering where everything falls apart rapidly. These are neat ideas, but they basically never come into use during play. Things like slowly sliding a shutter door open with guns at the ready in case nasties lurk on the other side, or breaking down a barrier to allow ease of movement. The tutorial’s okay, and introduces plenty of movement options and tactics. It’s not immediately obvious just how awful most of the experience is. I can enjoy sketchy titles if the core hook is strong, and I’ll come away unimpressed with polished work if the underlying mechanics are boring as hell. Unfortunately for Capcom in this instance, Umbrella Corps is an all-around low-rent package that’s busted through and through, with little to offer even the most ardent fans of Resident Evil or multiplayer shooters. Comprised of a startlingly barebones singleplayer mode and a frequently inept multiplayer component, it’s tough to see why the game was even released at all, though it’s obvious why the Resident Evil branding has been dropped from the title. I should probably say up front that a certain amount of jank in video games rarely bothers me. WTF The speed of character movement is freaking insane. HIGH There’s a Barry Burton Mask included with the Deluxe pack.